🔧 Patch 1.89.0a — “Bud, Blood, and Maintenance” #2

Maintenance: “Short.” (It was not short.)
Server stability: “Improved.” (It is spiritually improved.)

🆕 New Stuff (Small but Loud)
New World Event: The Fenwake

Every 2 hours in Tidemire, the swamp “wakes up” and starts producing problems.

3 phases:

Silt Surge (collect/defend Mire Totems)

Leechstorm (AoE hazards + healer check)

The Wakebeast (world boss)

Participation rewards scale with:

damage dealt

healing done

objectives completed

not standing in poison (we track this now. yes.)

New currency: Miremarks

Spend at Fenwake vendor for:

crafting reagents

cosmetic lanterns

emote: /squish

title: “Soggy but Unbroken”

New Cosmetic Slot: Lantern

Lanterns are purely cosmetic, provide light radius changes only, and absolutely do not hide in the fog to jump-scare you.

Added 18 lantern skins:

Wicker Glow

Eelglass Bulb

Warden’s Beacon

Cheap Candle That Goes Out Constantly

Added: Inspect Improvements

Inspect now shows:

total gear power

set bonuses active

potion buffs (if public)

New privacy option: Hide Loadout Details

still shows cosmetics and title, because vanity must be witnessed.

⚔️ Patch 1.9.0 — “Shadows of the Tidemire”

Servers will be taken down for maintenance: ~2 hours-ish (or longer if the coffee machine breaks).

Client update required: Yes (unless you’re on the “I didn’t close the launcher” build).

Highlights

New zone: Tidemire Fenlands

New dungeon: The Sunkenspire

New crafting branch: Bog Alchemy

Combat readability pass (more “what hit me?” clarity)

Economy + drop table adjustments

A truly unreasonable amount of bug fixes

🔧 Patch 1.9.0a — “Mud, Blood, and Maintenance”

Maintenance: “Short.” (It was not short.)
Server stability: “Improved.” (It is spiritually improved.)

🆕 New Stuff (Small but Loud)
New World Event: The Fenwake

Every 2 hours in Tidemire, the swamp “wakes up” and starts producing problems.

3 phases:

Silt Surge (collect/defend Mire Totems)

Leechstorm (AoE hazards + healer check)

The Wakebeast (world boss)

Participation rewards scale with:

damage dealt

healing done

objectives completed

not standing in poison (we track this now. yes.)

New currency: Miremarks

Spend at Fenwake vendor for:

crafting reagents

cosmetic lanterns

emote: /squish

title: “Soggy but Unbroken”

New Cosmetic Slot: Lantern

Lanterns are purely cosmetic, provide light radius changes only, and absolutely do not hide in the fog to jump-scare you.

Added 18 lantern skins:

Wicker Glow

Eelglass Bulb

Warden’s Beacon

Cheap Candle That Goes Out Constantly

Added: Inspect Improvements

Inspect now shows:

total gear power

set bonuses active

potion buffs (if public)

New privacy option: Hide Loadout Details

still shows cosmetics and title, because vanity must be witnessed.

🔥 Hotfix 1.9.0b — “We Saw The Clips”

Deployment: Live rolling restart
Notes: If you logged in and your character was facing the wall, that’s intentional. (It’s not.)

🚨 Emergency Fixes

Fixed an exploit where players could duplicate Miremarks by:

opening vendor

closing vendor

opening vendor again

doing something we refuse to describe because you people are creative

Fixed “infinite oxygen” in Sunkenspire caused by swapping helmets mid-tick.

Fixed a bug where certain AoE fields stacked visually and made the floor look like a disco. (Performance impact was… spiritual.)

🕵️ Stealth Changes (We’re Being Honest This Time)

Slightly reduced the chance of Fog Surge spawning back-to-back. (You were living inside a vape cloud.)

Adjusted Tidemire mob aggro ranges:

fewer “entire swamp joins the fight” moments

Reduced drop rate of Eelglass Bulb lantern skin. (It was not meant to be your entire personality.)

Increased spawn rate of Marsh Reed near Lanternhook Pier to reduce resource camping.

⚔️ Dungeon Updates: Sunkenspire
Boss Tuning

Warden Brineclad

Anchor pull no longer ignores immunity frames.

Reduced anchor damage by 6% on normal mode.

Chorus of Silt

Fixed a phase skip where the boss could be deleted by burst on the first split.

Audio cues now play correctly (it used to scream late. relatable.)

Lady Vellune

Illusion clones now have slightly dimmer outlines.

Charm duration reduced by 0.5s in non-hard mode.

Flooded Architect

Waterline hazard now matches the visible waterline (it was lying).

Reduced random “double slam” occurrences.

Loot

Increased chance for set tokens on final boss by a small amount.

Added a guaranteed Bog Alchemy bundle on hard mode completion.

Fixed loot rolling twice if a player disconnected during the chest opening animation.