News / Patchnotes

🔥 Hotfix 1.9.0b — “We Saw The Clips”

Deployment: Live rolling restart Notes: If you logged in and your character was facing the wall, that’s intentional. (It’s not.) 🚨 Emergency Fixes Fixed an exploit where players could duplicate Miremarks by: opening vendor closing vendor opening vendor again doing something we refuse to describe because you people are creative Fixed “infinite oxygen” in Sunkenspire caused by swapping helmets mid-tick. Fixed a bug where certain AoE fields stacked visually and made the floor look like a disco. (Performance impact was… spiritual.) 🕵️ Stealth Changes (We’re Being Honest This Time) Slightly reduced the chance of Fog Surge spawning back-to-back. (You were living inside a vape cloud.) Adjusted Tidemire mob aggro ranges: fewer “entire swamp joins the fight” moments Reduced drop rate of Eelglass Bulb lantern skin. (It was not meant to be your entire personality.) Increased spawn rate of Marsh Reed near Lanternhook Pier to reduce resource camping. ⚔️ Dungeon Updates: Sunkenspire Boss Tuning Warden Brineclad Anchor pull no longer ignores immunity frames. Reduced anchor damage by 6% on normal mode. Chorus of Silt Fixed a phase skip where the boss could be deleted by burst on the first split. Audio cues now play correctly (it used to scream late. relatable.) Lady Vellune Illusion clones now have slightly dimmer outlines. Charm duration reduced by 0.5s in non-hard mode. Flooded Architect Waterline hazard now matches the visible waterline (it was lying). Reduced random “double slam” occurrences. Loot Increased chance for set tokens on final boss by a small amount. Added a guaranteed Bog Alchemy bundle on hard mode completion. Fixed loot rolling twice if a player disconnected during the chest opening animation.